How we count points

No hidden rules. Play with the sliders and see live how many points your scenario gives.

See for yourself

Set the difficulty, time, hints and mistakes. The result on the right is calculated exactly the same way as after a real game.

8 min (target time 8 min)
0
0
Your score
15pts
Base10
Pace× 1.00
Purity× 1.3
No mistakes× 1.2

Points per difficulty

Every difficulty has its own base. Harder means more - from 5 up to 120 points for starters.

Easy
Target time: 4 min
5
Medium
Target time: 8 min
10
Hard
Target time: 15 min
20
Expert
Target time: 25 min
40
Master
Target time: 40 min
70
Extreme
Target time: 60 min
120

What multiplies your score

The base gets multiplied by how you play. Faster, cleaner, mistake-free - bigger reward.

Pace

You beat the target time - you get a bonus. Slower - the multiplier drops, but never below half.

0.5× – 2.0×

Purity

Zero hints multiplies your score by 1.3. One hint - 1.1. Two or more - just the base.

1.0× / 1.1× / 1.3×

No mistakes

Zero mistakes is our favorite scenario. We multiply the result by 1.2. One slip and the multiplier is gone.

1.0× / 1.2×

Seasonal challenge

Sometimes a seasonal multiplier is active for a specific difficulty. The same result then gives more points.

1.0× – 3.0×

Bonuses

Some boards add a flat premium on top of the normal calculation - for consistency or for risk taken.

Daily puzzle

+5

One puzzle a day, the same for everyone. Each solve adds 5 points - a small reward for the habit.

Iconic puzzle

+50

Famous puzzles from the sudoku world. You cannot make a single mistake here - one slip and the score is gone. For the courage: +50 points.

When the score does not count

To keep the ranking fair, we block a few obvious shortcuts. The result still lands in your stats - it just does not go into the ranking.

Too many hints

Easy/Medium/Hard/Expert: max 3 hints. Master: only 1. Extreme: none.

Too many mistakes

More than 3 mistakes in one game. Only possible when you turn off auto game-over after 3 mistakes in settings.

Express Easy with a hint

Easy done in less than half of the target time plus any hint - a classic attempt to grind points fast.

Glossary

A few terms we use above.

Target time

A decent time for a given difficulty. Beat it and you get a pace bonus. Slower and the multiplier drops, but never to zero.

Base

Starting points for the difficulty itself, before any multipliers and bonuses.

Multiplier

The number we multiply the base by. 1.0 means "no change", 1.3 means "30% more", 0.5 means "half".

Purity

How few hints you used. The fewer, the cleaner - and the higher the multiplier.

First try

A game with no mistakes from start to finish. Adds 20% to your score.

Bonus

A flat premium (e.g. +5 or +50) added at the end, after all multipliers.

Daily puzzle

A new one every day, the same for everyone. Adds a +5 bonus.

Iconic puzzle

Famous boards from sudoku history. Zero mistake tolerance, but +50 points as a reward.